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Virtual Reality Usage Report

26/04/2025 14:46

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Virtual Reality Usage Report

Created: 26/04/2025 14:46
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Virtual Reality Usage

Methods

User tests and sales data studied VR technology adoption.

Results

30% use VR for gaming.

VR trends showed growing interest.

Conclusion

Virtual reality is gaining traction in entertainment.

References

https://techradar.com/vr

https://vrworld.com/study